Friday 29 September 2017

Animation - Lesson two

Today's lesson was about timing and space, and easing in and out in animation. We used a ball to test this.
 This first one is with equal spacing the whole way through.
 The second is easing in and easing out, with the spacing being cramped at the start and end and getting wider in the middle which makes it seem as though it is moving faster.
Next we had to create a pendulum, this one is an example of a bad pendulum, because it doesn't follow the curve and just goes along a straight axis.
 This fourth one is the pendulum with equal spacing, similar to the first one but on a curve.
 The last one is the pendulum with easing in and easing out on a curve, similar to the second one with the spacing being clumped at the start and end and wide in the middle.

Thursday 28 September 2017

Invisible cities - Thumbnails 22 - 35

Here are some digital thumbnails for Leonia, Moriana, Phyllis, Sephonia, and Tamara. I have some more unfinished Thumbnails that I will finish soon to post.

Photoshop & Digital painting - Lesson two

This lesson we were looking at a specific city and writing notes on them in groups of two. I had Leonia, which is one of the cities I don't actually like.
The references I looked at included street cleaners, and the street cleaners from the movie Robots.

Wednesday 27 September 2017

Life drawing - Lesson two

With this second life drawing lesson we started with a 20 minute drawing.
Next we had the eight quick drawings, starting with 3 minutes, then 2, then two 1 minutes, then three 2 minutes, and then a 5 minute. These were supposed to be more focused on tones.
Lastly we had another 20 minute tonal drawing on black paper, I think I did okay, but the legs are too long and the arms a bit too short.
I cheated slightly by drawing lightly in charcoal first so I had the outline, and then using chalk for the tones.

Invisible Cities - Thumbnails 1 - 21

Armilla, Baucis, Diomira
Diomira, Ersilla, Esmeralda, Fedora
Fedora, Isura
Here are my first thumbnails for the cities of Armilla, Baucis, Diomira, Ersilla, Esmeralda, Fedora, and Isura.
I have some more thumbnails drawn digitally that I will post soon.

Das Cabinet des Dr. Caligari - Film review

Robert Wiene's Das Cabinet des Dr. Caligari (1920) is a silent era horror film, based around the main character, Francis (Friedrich Feher) as he tells another person his story of Dr. Caligari (Werner Krauss.)
Fig.1
The film is heralded as one of the most influential films of it's time, and it's not hard to see why they believe that as the plot and set can still hold a candle to the horror films of today.
The set was designed to give you a twisted perception whilst Francis is recounting his story, fantastical and twisting with dark shadows, "settings that squeeze and turn and adjust the eye and through the eye the mentality." (Variety Staff, 2006)
Fig.2
But at the beginning and the end of the film you see the set as a perfectly normal place, which gives it a dream like quality as well as show an insight into his mental state.
The film also shows the 'bad guy' as a gaunt and spindly man, which, partnered with his jerking movements, portrays him as a rather creepy individual.
Fig. 3
During the film you can see Francis's mental state wearing down and down through acting and set design, and eventually it is revealed that he himself is a patient at a mental asylum and the evil Dr. Caligari is his own doctor, although if he is actually evil or not is still up to debate, especially as the film has been seen as a response to WWI, "Cesare representing the innocent soldiers who were driven to murder under the instructions of an abusive authoritarian government (represented by Caligari)" (Alex Barrett, 2017) Although this can be thrown into debate, as it is unsure as to if Dr. Caligari is really bad or not, especially with it being revealed that Francis is not a reliable narrator, "the film simultaneously presents at least two viewpoints on the depicted events: 1) Francis is in fact mad and his story totally or partially delusional; 2) Francis is a reliable source, a position assumed through most of the film. From this second perspective the director of the asylum might be considered a psychotic tyrant whose power extends to include Francis' confinement. One is not, however, led directly to this conclusion. Rather, this version of the narrative causes a disruption of any stable or conclusive perception of character status and narrational authority within the film. This in turn opens the film to a range of possible readings." (M.B White)
And with this it is difficult to figure out who is right, and who is wrong, or if everything is as black and white as it seems.




Bibliography:
Images:
Figure 1, Das Cabinet des Dr. Caligari poster (1921) [poster] At: https://commons.wikimedia.org/wiki/File:Das_Cabinet_des_Dr._Caligari.JPG (Accessed on 26th September 2017)
Figure 2, Film still (1920) [Film still] At: http://monovisions.com/the-cabinet-of-dr-caligari-1920-vintage-images/ (Accessed on 26th September 2017)
Figure 3, Film still, (1920) [Film still] At: http://www.bfi.org.uk/films-tv-people/4ce2b73343e80 (Accessed on 26th September 2017)
Quotes:
Rottentomatoes (s.d) At: https://www.rottentomatoes.com/m/the_cabinet_of_dr_caligari/ (Accessed on 26th September 2017)
Alex Barrett (2017) 10 great German Expressionist films At: http://www.bfi.org.uk/news-opinion/news-bfi/lists/10-great-german-expressionist-films (Accessed on 26th September 2017)
3. M.B White (s.d) Das Kabinett Des Dr. Caligari - Film (Movie) Plot and Review At: http://www.filmreference.com/Films-Jo-Ko/Das-Kabinett-des-Dr-Caligari.html (Accessed 26th September 2017)

Tuesday 26 September 2017

Animation - First lesson

Our first animation lesson had us start a small animation of a self portrait, merging into our favourite food (I chose sushi for this) and then merging into our favourite animal (mine's a cat) and then merging back into a self portrait.
I didn't count exactly but I think this took me around nine hours, which means I was doing ten frames an hour, which is a bit disappointing but I think it was mostly because of trying to figure out how things would merge into each other, and then because I don't really like using Adobe Animate, I prefer having easy access to moving and twisting the canvas.

I also cropped the canvas as a separate GIF so it can be seen easier.

Monday 25 September 2017

Autodesk Maya - Lesson three - Wagon tutorial

Some people may argue that this is a trolley, but I think it looks more like those little wagons kids have for building blocks.

Saturday 23 September 2017

Maya - Lesson two

This Maya lesson was the start of a set-up for oncoming lessons.
We did a bit of character design with monsters, randomly picking the amount of legs, arms, and eyes they would have and with a randomly picked character theme from the 80s, my designs had two legs, four arms, and three eyes with the theme cheerleader.
Our first task was to design eight different monsters using basic shapes and to think more about the silhouette of them.
 After we had done that, we had to look around the room at others designs and offer input as to which we preferred and some reason why, and then we had to pick three of our own designs to develop a bit further.
Lastly we had another look around each others work, and then we had to pick one of our three designs to develop even further so we will be able to take it into Illustrator in another lesson, and then into Maya to model.
I would post the design I picked from the last set, but I want to do a nice before and after comparison once it's been drawn in Illustrator.

I apologise about the bits of coasters you can see on the sides of the images, neither pictures would stay flat.

Thursday 21 September 2017

Invisible Cities overview


Now that I've finished this I will start on my thumbnails, most of which will probably be done around the weekend.

Wednesday 20 September 2017

Life drawing - Lesson one

We had out first life drawing lesson today, something I've been looking forward to as I love life drawing because it pushes you to get better at drawing from life.
I'm not going to pretend I'm absolutely amazing, but I had fun and managed to produce some work that is good for my standards.
Our first drawing was 20 minutes, but after about 15 I'd 'finished' the drawing on the right and was not pleased with it, so I drew it again a bit smaller. Whilst I prefer the proportions of the smaller drawing, I still don't like the head.
These were a series of 8 quick drawings, varying from 5 minutes to 1 minute. I included some close ups of my favourite drawings.
Then finally we spent 25 minutes on a tonal drawing, of which you can see that I noted that I drew the head too big, which is a constant problem for me but one way I've found to get away with it is to draw the head last, but just have a placeholder circle and line for the neck.

Tuesday 19 September 2017

Autodesk Maya - Lesson one

For out first lesson of Autodesk Maya we were taught the basics, most of which I can remember, but I struggled a lot with it.
The controls for Autodesk Maya are much different to most drawing programs I'm used to, which isn't that surprising seeing as it's a different type of program, but it made it very hard for me to try and learn it.
We spent the first part of the lesson just playing with the different tools, which just produced some strange boxes, and then for the last part of the lesson we were told to create a house with dormer windows.
This is the result of being told how to make it.


And this is the result of getting frustrated because I couldn't figure it out before we were told how to do it.


I call it my '3D Type Contemporary House'.

Monday 18 September 2017

Perspective practice

I spent the weekend doing perspective,which is something I've always struggled with.
I spent a lot of time erasing squares because they didn't work properly.
I kept working until I could remember how to do the perspective without referring to the guide, but I've kept it bookmarked just in case I need to refer back to it during the rest of this project, or even after, it's good to have these guides handy.


I added a bit of colour to the boxes so the sides are clear because I wanted to keep the guidelines.

Sunday 10 September 2017

Summer project; Turnarounds

Here are the three turnaround drawings of a structure,a machine, and a life form.
I chose 12 because I really like the flowing shape of it, although I didn't do a very good job of it's sideways view.

I chose 74 because it was my favourite, as a bubble airship, but I couldn't figure out how to make it look as curved as it should.
I thought 34 was cute so I wanted to draw more of them. I think I did a good enough job on them but I still need to work on drawing animals.

Summer project; 1-101 sketches

It took me a while to get these done because I didn't have internet until late August (yay for moving) so I didn't even know when the project was sent to us (especially because the physical copy was sent to the old address and they still haven't posted it on.)

I wanted to have all of the drawings together in one post as well.

I'm sorry for the framing of these, I was going to sort them out but the program I was trying to use just kept crashing.

Fantastic Voyage - OGR1